SPECIAL FORCES EQUIPMENT


Survival Gear
Water-Purifying Canteen
Ration Concentrates
Breath Mask
Oxidizer
Radiation Deflection Badge
Survival Pack
Shelter
Directional Transponder

Medical Gear
Medical Backpack
Medisensor
Fastflesh Medpack

Climbing Gear
Climbsuit
Climbing Boots and Gloves Set
Syntherope
Adhesion Disk
Grappling Gun

Sensor Trips
Heat Sensor Trip
Motion Sensor Trip
Pressur Plate Trip
Repulsorfield Trip

Sensor Gear
Standard Macrobinoculars
Headstrap Macrobinoculars
Snooper Goggles
Sighting Macroscope
Audio Pickup
Sniffer
Sensor Pack
Motion Sensor Back
Lifeform Scanner
Comm Scanner

Communications Gear
Comlink
Comset
Sound-Baffled Headstrap Comlink

Anti-Sensor Equipment
Jammer Pack
Disruption Bubble Generator
Sensor Scrambler
Sensor No-Show
Camo-netting

Miscellaneous Equipment
Smoke Generator
Landing Beacon
Lock Breaking Kit
Laser Sight
Silencer


Water-Purifying Canteen
Model: SurvivalGear Water JugFilter
Type: Water Purifier
Game Notes: The water-purifying canteen can remove contamination from tainted water. It takes two minutes to purify lightly contamintated water, four minutes to purify moderately contaminated water, eight minutes to purify contaminated water, twenty minutes to purify highly contaminated water, and 1D hours to purify toxic water.

Ration Concentrates
Model: Adventure Hiker & Hunter Ration Pack
Type: Compact Field Meal
Game Notes: Each pack contains 1 meal.

Breath Mask
Model: VargeCorp Easy Breathing Breath Mask
Type: Breath Mask
Game Notes: Filters have a one-hour life-span.

Oxidizer
Model: Gandortharal Atmospherics Oxidizer
Type: Molecular Oxygen Extractor Game Notes: Power pack recharging takes one hour. Operates for four hours on a full charge.

Radiation Deflection Badge
Model: Raflkind Industrials Radiation Screener
Type: Industrial Radiation Deflector
Game Notes: Power cell must be replaced after 50 hours of use, reguardless of actual radiation levels. Adds +2D to survival rolls made due to radiation exposure. Badge changes color if its radiation deflection levels are exceeded.

Climbsuit
Model: Alliance Climbsuit
Type: Climbing Suit
Game Notes: Adds +2D to climbing.

Climbing Boots and Gloves Set
Model: SureGrip Climbing Boots and Gloves Set
Type: Friction Coated Hand And Foot Wear
Game NoteS: Use of boots and gloves together enhances climbing by +1D. if used speparately they enchance climbing +1.

Syntherope
Model: SureGrip Climbing Syntherope
Type: Synthetic Fiber Line
Game Notes: 20 Meters. Can support 500 kilograms. Using rope adds +1D to climbing. (+2D to climbing if treated with FrictionGrip)

Adhesion Disk
Model: Alliance Adhesion Disk
Type: Climbing Disk
Game Notes: Enhances climbing by +2D.

Grappling Gun
Model: Zone Control Grappling Gun
Type: Grappling Gun
Scale: Character
Skill: Firearms
Range: 3-25/50/200
Damage: 3D+1
Game Notes: Winch can reel the user up at a rate of 20 meters per round.

Comlink
Model: BCC MultiNode Communications Link
Type: High-durability comling
Skill: Communications Game Notes: Can be set to beep or vibrate for incoming message.

Comset
Model: BCC OmniNode Communications Set
Type: High-Power Multisignal Comset
Skill: Communications

Sound-Baffled Headstrap Comlink
Model: New Repbulic Productions SpecForces Comlink
Type: Comlink
Skill: Communications
Game Notes: Allows communications with other team members with no stealth penalty. The comlink also has a built in Breath Mask.

Directional Transponder
Model: Graph 18 Surface Locator
Type: Orentation Console
Skill: Sensors
Game Notes: Successful use adds +2D to searching and tracking attempts to navigate unfamiliar terrain.

Survival Pack
Model: Republic Survival Pack
Type: Survival Pack
Game Notes: Contatins two week's rations, three medpacs, a glowrod, two thermal flaters, a single-person di-crome shelter, a breath mask, six meters of syntherope in a dispenser, a utility knife in an autosharpening sheath (STR+1D), a blaster powerpack, and a small highpower generator.

Shelter
Model: Adventure Hiker & Hunter Dura Shelter
Type: Single-person di-crome multi-environment shelter
Game Notes: Adds +2D to hide attempts onces activated

Medical Backpack
Model: Chiewabe Amalgamated Pharmaceuticals Company ECM-589
Type: Advanced Medical Kit
Skill: First Aid
Game Notes: Components require an easy first aid roll unless otherwise indicated. Kit includes the following:


Medisensor
Model: BioTech RFX/K Medisensor
Type: Portable Medical Diagnostic Relay
Skill: First Aid
Game Notes: Anyone using this model medisensor gains +2D to first aid, medicine, and related skill checks, procided the unit is withing range (2 kilometers for military issue units) of it's medical computer.

Fastflesh Medpack
Model: BioTech Fastflesh Medpac
Type: Advanced Medpac
Skill: First Aid
Game Notes: Can only be used once per day on a patient. Can be used with regular medpacs. Heals wounded characters at difficulty 5, incapacitated characters at difficulty 10, and motrally wounded characters ad Difficulty 15. If used more than once per day, the characters sufferes a mortally wound in additon to the wounds he or she may already have incurred; this is usually fatal.

Standard Macrobinoculars
Model: Ziko 1000 Field Macrovinoculars
Type: Impage-magnification sesnor
Skill: Sensors
Range: 100-250/500/1000
Game Notes: All modes have an easy sensors difficulty at short range, increasing one level per range band. Search and other perception-based rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster's descertion. Modes Include: zoom, azimuth readout, range readout, elevation readout, and light amplification.

Headstrap Macrobinoculars
Model: Ziko 1125 Heads-Up Macrobinoculars
Type: Head-mounted image-magnification sensor
Skill: Sensors
Range: 100-250/500/1000
Game Notes: All modes have an easy sensors difficulty at short range, increasing one level per range band. May be used to improve aiming by +2D with blaster or slugthrower weapons (at medium and long range) if the weapon is equiped with a lasersight. Search and other perception-based rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster's descertion. Modes Include: zoom, azimuth readout, range readout, elevation readout, and light amplification.

Snooper Goggles
Model: VidGraph Peer Macrobinoculars
Type: Low-light image-magnification sensor
Skill: Sensors
Range: 50-100/250/500 meters
Game Notes: Adds +2D to search in low-light. All modes have an easy sensors difficulty at short range, increasing one level per range band. May be used to improve aiming by +2D with blaster or slugthrower weapons (at medium and long range) if the weapon is equiped with a lasersight. Search and other perception-based rolls may be increased when using macrobinoculars by +3D when used to find something more than 100 meters away, at the gamemaster's descertion. Modes Include: zoom, azimuth readout, range readout, elevation readout, and light amplification.

Sighting Macroscope
Model: Merr-Sonn Targeter Ranging Scope
Type: Weapon-mounted image magnifier
Skill: Sensors
Game Notes: Adds +3D to medium and long range shots from blaster and slugthrowing rifles and carbines. Requires a moderate sensors roll to sight-in a target.

Audio Pickup
Model: NeuroSaav TeleSonic Model Audio Pickup
Type: Specialized audio-magnification device
Skill: Sensors
Range: 50-100/250/500 meters
Game Notes: Easy to detect noise, moderate to magnify, and difficult to filter, pluse one level of difficulty per range band.

Sniffer
Model: NuroSaav ChemDetect
Type: Chemical detection and identification device
Skill: Sensors
Game Notes: Range highly variable, depending on wind conditions, humidity, and the presence of other chemicals.

Sensor Pack
Model: NeuroSaav 9320/B Sensor Pack
Type: Portable scanning device
Skill: Sensors
Range: 50/150/300
Game Notes: No sensors bonus

Motion Sensor Pack
Model: Zone Control Motion Security Scanner
Type: Motion Detector
Skill: Sensors
Range: 25/50/100
Game Notes: Allows the user to detect motion up to 100 meters away.

Lifeform Scanner
Model: Idellian Arrays ILF-5500
Type: Lifeform Scanner
Skill: Sensors
Range: 500m/1/1.5km
Game Notes: 4D Alien Species programming for identification. If the species is unidentified, the user may attempt an alien species roll.

Comm Scanner
Model: Courier Communications Scanner
Type: Comm Detector and Scanner
Skill: Sensors or Communications
Game Notes: Allows user to detect and tap into comm transmissions.

Heat Sensor Trip
Model: SoroSuub Heat Sensor
Type: Heat Sensor
Skill: Sensors
Range: 20 Meters, 45 degree arc
Game Notes: Has a variable trigger mechanism; can be set to trip if it detects a heat sources with a temperature ranging from three to thirty degrees standard.

Motion Sensor Trip
Model: BlasTech MoveSense 34 Motion Trip
Type: Motion Sensor
Range: 4 Meters, 180 degree dome arc
Game Notes: Trips if any motion above .2 meters-per-second is detected.

Pressur Plate Trip
Model: Zone Supplies, Ltd. Pressure Plate Trip
Type: Trip Sensor
Skill: Sensors
Game Notes: Can be set to trip at minimum weights

Repulsorfield Trip
Model: Zone Supplies, Ltd Repulsor Trip
Type: Trip Sensor
Skill: Sensors
Game Notes: Can be set to trip to minimum field intensitites.

Jammer Pack
Model: Modified Micro-Thrust ComTech Eavesdrop Protection Unit
Type: Communications Disruption Unit
Skill: Communications
Game Notes: Moderate communications roll to foul comlinks withing 150 meters. Dificult communicatiosn roll to tie into and disrupt a local communications network (which requires several additional commputer programming/repair rolls).

Disruption Bubble Generator
Model: Audio Performance Inc. Sheer Silence Bubble Generator
Type: Anti-Surveillance Device
Game Notes: Sensor Stealth code of 4D to counter audio pickups; failure indicates the bubble itself is detected.

Sensor Scrambler
Model: Modified MicroThrust Com-Repeater
Type: Sensors Disruption Unit
Skill: Sensors
Game Notes: Moderate sensors roll to foul sensors within 200 meters. Sensor operators attempting to descramble the signal must make a difficult sensors roll.

Sensor No-Show
Model: Alliance No-Show
Type: Passive Field Generator
Skill: Sneak
Game Notes: Protects and indicividual, adding +2D to sneak in the reguards to heat and infrared sensors. Battery drains after 15 minutes of use.

Camo-netting
Mode: Fabritech CN-15 Camouflage Netting
Type: Camo-netting
Skill: Hide
Game Notes: Camo-netting adds +2D to the difficutly to detect the camouflaged object with sensor equipment at ranges of more than 250 meters. Camo-netting offers no bonus at ranges of less thatn 250 meters, although the object is still coverd and camouflaged. If more than three nets are used in tandem, the difficulty modifier is reduced to +1d (since the the multiple nets interfere with each other).

Smoke Generator
Model: GFBS SFX Smoke Generator
Type: Mood Effects Stage Smoke Generator
Game Notes: Adds +2D of cover to blaster firer's difficulty. Adds +1D to difficulty with any physical weapons (due to obscuration).

Landing Beacon
Model: Alliances Landing Beacon
Type: Multifrequency landing beacon
Game Notes: Uses sensors to detect. Moderate if frequency and mode is known. Very Difficult otherwise.

Lock-Breaking Kit
Model: Individual Manufacture
Type: Security Code Descrabler
Skill: Security: Lockpicking
Game Notes: Adds +2D to a user's security skill when attempting to open an electronically sealed entryway.

Laser Sight
Type: Aiming Assisant
Game Notes: Adds +1D Bonus

Silencer
Model: Soro-Suub Firearms Silencer
Type: Silencer
Game Notes: Very Difficult Perception roll to hear within 5 meters, Heroic within 10 meters, impossible past 10 meters.

BACK

Commander Skywalker's Star Wars RPG Post � 1998
http://home.earthlink.net/~tedcushman/lucas/
Lucas Meyers
[email protected]